MMO Glossary
Straightforward definitions for the systems and labels used throughout MMOFinder.
A combat system where players select a target and activate abilities that track or resolve against it.
Read definition →TermAction CombatA combat style where aiming, movement, timing and direct control play a large role in whether attacks connect.
Read definition →TermSandbox MMOAn MMO that gives players broad systems and goals rather than directing everyone through one fixed progression path.
Read definition →TermTheme Park MMOAn MMO organized around authored activities such as quest chains, dungeons, raids and curated zones.
Read definition →TermHorizontal ProgressionProgression that expands options, builds or convenience without continually replacing older rewards with strictly stronger numerical gear.
Read definition →TermOpen PvPPlayer-versus-player combat that can occur across broad parts of the shared world instead of only inside designated matches.
Read definition →TermInstancingA technique that creates separate copies of an area for one party, raid, match or limited group of players.
Read definition →TermPlayer-Driven EconomyAn economy where player gathering, production, trading and demand meaningfully shape the availability or price of goods.
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